Built by people who've shipped games
Our instructors spent years working on actual game projects before teaching. They've optimized meshes at 2am before deadlines, debugged shader issues that made no sense, and learned through making mistakes on real teams.
When Lisbeth Norrback joined us in early 2025, she brought a decade of experience from a mid-sized studio in Durban. She'd been mentoring junior artists there and kept noticing the same gaps—people could model objects but struggled with scale, atmosphere, lighting context. The technical stuff was only half the challenge.
That insight shaped how we structure everything. Each course walks through complete environment builds, showing not just the tools but the thinking behind decisions professionals make every day.